﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MyEditor
{
    /// <summary>
    /// 剧本类(总剧情)
    /// </summary>
    public class SceneData
    {
        /// <summary>
        /// 故事名称(剧情名称)
        /// </summary>
        public string name;

        /// <summary>
        /// 剧情播放速度
        /// </summary>
        public float playSpeed = 1;

        /// <summary>
        /// 章列表数据
        /// </summary>
        public List<ChapterData> listChapterDatas;

    }

}
